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1. More Reasons for High sec War decs - in Player Features and Ideas Discussion [original thread]
Translated into english: "me elite, me real player, hisec players noobz" bla bla "force noobs to undock so i can shoot them" bla bla "pay me for shooting noobs" bla bla bla bla
- by Jethro Amar - at 2016.04.22 15:57:29
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2. solving the fw pvp problem - in Warfare & Tactics [original thread]
Why not just completely separate making isk from FW? This way the farmers will leave for other activities and we're left with pvpers only. Make fw payouts as 110% insurance on losses incurred in FW systems. Incrase payouts for plexes, significant...
- by Jethro Amar - at 2016.02.08 17:04:37
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3. is 500dps enough to kill this **** ishtar? - in Warfare & Tactics [original thread]
I looked into again and found nothing. There isn't a ship that can solo that ishtar within one minute and be able to actually sneak into Deklein. Sure, there are battleships and such, but those will never get a chance to get there. What's more im...
- by Jethro Amar - at 2015.08.10 19:09:38
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4. is 500dps enough to kill this **** ishtar? - in Warfare & Tactics [original thread]
Stop telling harry ro fit a web. Learn to read - platinum ishtar has no prop mod so no webs or scrams are required. otoh it is called platinum for a reason - it works. What you're lookng for is a ship that is nullified and covops, has mass dps, g...
- by Jethro Amar - at 2015.08.10 11:22:57
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5. HighSec Ganking and Appropriate Punishment - in Crime and Punishment [original thread]
Lan Wang wrote: Jethro Amar wrote: What i meant was the nearest lowsec concord "prison" station, not just any lowsec. By the way, that 1 jump to uedama could be very hard to get through if somebody decided to put a few instalocking svipuls t...
- by Jethro Amar - at 2015.07.23 10:20:04
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6. HighSec Ganking and Appropriate Punishment - in Crime and Punishment [original thread]
What i meant was the nearest lowsec concord "prison" station, not just any lowsec. By the way, that 1 jump to uedama could be very hard to get through if somebody decided to put a few instalocking svipuls there.
- by Jethro Amar - at 2015.07.23 10:10:13
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7. HighSec Ganking and Appropriate Punishment - in Crime and Punishment [original thread]
They are allowed to shoot you but they can't really do it if they only have 20seconds. for example, if a freighter could undock from jita, enter a "special warp" after 20 seconds and arrive in amarr station after 20 minutes you would scream blood...
- by Jethro Amar - at 2015.07.23 09:52:24
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8. HighSec Ganking and Appropriate Punishment - in Crime and Punishment [original thread]
Gankers dont mind engaging pods, shuttles or unarmed mining barges when it's them doing the shooting and someone else doing the dying, right? As it is ganking is probably the least demanding job in eve - by design it's 20 seconds action followed ...
- by Jethro Amar - at 2015.07.23 08:27:18
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9. HighSec Ganking and Appropriate Punishment - in Crime and Punishment [original thread]
The only change I'd like to see is for concord to "arrest" the pod after action and transport it to nearest lowsec concord station. It doesn't make any real change for the gank itself, but it forces the gankers to play the game and interact with o...
- by Jethro Amar - at 2015.07.23 08:11:14
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10. Veto Corp Presents - EVE London - Saturday, May 9th - in Out of Game Events and Gatherings [original thread]
The meeting was a blast. Lots of drinks and lots of fun. Some people donated their foreheads to the cause. The levels of "grr Goons" were healthy too :)
- by Jethro Amar - at 2015.05.09 23:38:15
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11. Veto Corp Presents - EVE London - Saturday, May 9th - in Out of Game Events and Gatherings [original thread]
+1
- by Jethro Amar - at 2015.05.06 20:34:01
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12. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
To all the hisec miners: I get it that you make less profit. I'm not even using the risk vs reward mantra. Just tell me one thing: what do you need that isk for? i mean, living in hisec means you never lose anything, so whatever wealth you accumu...
- by Jethro Amar - at 2015.04.15 07:24:33
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13. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
I love it. It's going to make a lot of smaller-scale fights. Every roaming gang passing through your territory can force a fight by entosing a station. Nowadays people hardly ever bother undocking, with the changes if you refuse to defend your sp...
- by Jethro Amar - at 2015.03.04 10:26:55
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14. #EVE_NT - EVE MEET IN NOTTINGHAM UK - 7th FEBRUARY 2015 - in Out of Game Events and Gatherings [original thread]
Great event. Attendance superb, venue as well, torunament exciting. Will come again
- by Jethro Amar - at 2015.02.08 13:16:56
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15. Weak and bugged torpedo damage - in Ships and Modules [original thread]
Originally by: Mortus Valitum What do you think about TP and WEB? What fitting better: 1 TP + 1 WEB or 2 TP? Edit: 2 TP much better, cause range of webifiers. Typical npc BS has signature radius of 350. 1 tp will increase that to 450...
- by Jethro Amar - at 2010.04.05 15:41:00
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16. Weak and bugged torpedo damage - in Ships and Modules [original thread]
Target painter works only up to the point where target's signature radius is increased to match your torp explosion radius. Roughly: npc BS + 1xtp gives full damage for standard and javelin torps (450 sig radius) npc BS + 2xtp gives full damage f...
- by Jethro Amar - at 2010.04.04 23:59:00
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17. Level 4 missions from Drake battle cruiser to what battle ship? - in Missions & Complexes [original thread]
T2 Raven means 'T2 fitted Raven'
- by Jethro Amar - at 2010.02.19 21:46:00
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18. A study of stealth bombers..... - in Ships and Modules [original thread]
I wrote it before in another thread... Bombs need SIGNIFICANT range increase. 15km seems a lot, but in Eve it can't be considered AOE. If ccp buffs bombs damage ppl will simply adapt and spread the ships over larger volume of space. Sniping blobb...
- by Jethro Amar - at 2008.08.27 12:04:00
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19. Fighters vs heavy drones - in Ships and Modules [original thread]
Fighters have warp drives.
- by Jethro Amar - at 2008.08.07 15:24:00
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20. Nice guys get backstabbed, then finish last. - in Crime and Punishment [original thread]
Is it ok to be able to shoot corpmates/fleetmates? yes - there's no barrier between your ships, so why not? Is it ok to shoot fleetmates / corpmates without Concord's reaction? Yes - after all you don't call police when you see brothers fighting. ...
- by Jethro Amar - at 2008.07.31 11:19:00
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